Welkom, gast!
Another ignorant decision from Dice on commando's... |
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13-10-2009, 07:51 PM |
Bericht: #1
Esepese
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Well seems like yall are trying Dice but why not just go ahead and fix the Commando's opness for good and make the game balanced and fun for all?? First of all and I'm only speculating here but it seems that you aren't really seeing the Commando class from a players point of view. From a snipers point of view it's ridiculous how easy it is to gank someone in this game.
With the very long range rifle + ps5 I can easily open up with a headshot(since I choose the time and place) so that's 80+dmg. Now I just aim for the body or head if I'm in a good position but lets just go with the body which would be 60+. So thats 140points right there. So 80% of the time I one shot Commando's, 50% of the time I 2 shot soldiers (if they get their heal in it's a 3shot), and 20% of the time I 2 shot gunners(3shot 80%). We're talking about .5 second to 2.5 seconds this is done. So why not be good Devs and end this gankfest. Remove Precision Shot completely then work on buffing Commando's so that they add to the fun level in this game and instead of being an annoyance to your playerbase. How??? Well it's easy there's plenty of choices you can make, here are a few... - 100hp instead of 80hp - Increase the basic dmg of the rifles by 7-8dmg - New skill like 20m power jump to easily get on roofs and cliffs - Dont remove the dmg of close range shots like your about to do with the next patch. I only hit for 25ish with the sharpshooter within 20 meters without ps, that would be enough to finish off a commando but not enough to gank a full health enemy, same with the fast rifle they would only hit for 15 on body shots and 25 for headshots. I've seen a few of your sigs and it seems like your all under lvl 20, I dont think you've played with many good snipers cause if you did you would change it. To be honest I'm getting sick of how easy it is to kill someone, I actually feel bad when I kill the same guy over and over. Bring some balance so I can go back to my soldier and have fun or hell I'm just going to keep on pissing off your customers. |
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13-10-2009, 07:53 PM |
Bericht: #2
robmcdonnell
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What is this "precision shot" you speak of?
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13-10-2009, 07:55 PM |
Bericht: #3
joko0
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stop posting
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13-10-2009, 07:56 PM |
Bericht: #4
msc204
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Well for one it's called PIERCING SHOT.
Another thing is that DICE IS FIXING COMMANDO IN PTE. Also, the reason why some of our sigs are under lvl 20 is because we don't play the game every day for 8 hours... We have lives to attend to. If you're going to make presumptions based mere signatures, then you might as well keep quiet. The topic wasn't necessary in this case. Maybe a week ago, but not now. ![]() |
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13-10-2009, 07:57 PM |
Bericht: #5
Pythagoras
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edit -- nvm
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13-10-2009, 08:07 PM |
Bericht: #6
Shiad
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I like your skill suggestion, but they should nerf the rifles on close range, but give the knives some real and constant damage, not the 1 dmg, 50, 3, 12. It's kinda hard to use the knife now.
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13-10-2009, 08:08 PM |
Bericht: #7
Woutman
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He's got a point though. All this fix will do is force commandos on their most annoying behaviour: sitting on hills taking pot shots from afar.
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13-10-2009, 08:09 PM |
Bericht: #8
Sandels
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I have to say I like your ideas.
Commandoes are overpowered yes, but they are really missing those fun-abilities that gunners (zook-jumping, keg, leg-it) and soldiers (BS, maybe 6th sense) have. That jumping-ability would be one really good. |
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13-10-2009, 08:12 PM |
Bericht: #9
Woutman
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Nah, it's not necessary. You can do the same with a TT in less than a second when you get the hang of it.
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13-10-2009, 08:14 PM |
Bericht: #10
rklier
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(13-10-2009 08:08 PM)Woutman schreef: He's got a point though. All this fix will do is force commandos on their most annoying behaviour: sitting on hills taking pot shots from afar. Dice is not fixing anything in commandos. As far as I know what annoy people is how commandos sit far way from the battles on hills and get unfair scores just by sniping players. Changes which bring close combat punishment for commandos will enforce them to keep the safe distance, I assure you more and more campers will show their faces, you won't like it! < Write it down. |
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13-10-2009, 08:14 PM |
Bericht: #11
Obode
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While your intentions are good I dont think your suggested changes would be that good.
Extra hp (should only happen if stealth was removed tbh) Increase Basic dmg of rifles 7/8. (Sounds great on paper but if the base dmg was increased 7/8 it would be pretty much the same as ps since you would be able to shot with that extra dmg 100% of the time, without any cooldowns or durations.) 20m jump (Well I kind of like this one, but not sure its the right skill to replace PS, and I think 20m might be a bit overkill =p ). As for the last one, I totally disagree with this one, the has to be these kind of limits, if not the commando is simply to versatile, even with these limits the commando is pretty damn versatile. But yeah some balancing needs to happen, and I am exited to see what the promised commando-sniperrifle update will offer. |
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13-10-2009, 08:17 PM |
Bericht: #12
killercali
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hmmm some good ones mixed some bad ones i mean ahhhhhhhhhhhhh bad but i get what ur saying. Lets wait and see what this update brings.
Yeah I'm an Opera singer. |
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13-10-2009, 08:19 PM |
Bericht: #13
BoyOfTheEnders
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(13-10-2009 08:14 PM)rklier schreef: Dice is not fixing anything in commandos. ....There are updates coming to the commandos, to force them to be farther away, or just use poison blade/knifes. So sniping close range will not do anything. As far as the game goes, it's a balanced class if your supporting the rest of your team sniping from afar. Here is update info from HATE himself: - Reduced sniper rifle close range damage - Increased the range sniper rifles require before dealing *ideal* damage (30 meters for moderate damage, 50 for best damage) - Added increase to critical hit chance on Commando Poison Blade - Level 5 poison blade is 30% chance to crit. More about the upcoming updates and changes. ![]() Billing Support|FAQs| I USED TO BE a Community Moderator, not an official EA representative. |
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13-10-2009, 08:27 PM |
Bericht: #14
rklier
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(13-10-2009 08:19 PM)BoyOfTheEnders schreef:(13-10-2009 08:14 PM)rklier schreef: Dice is not fixing anything in commandos. You can't say commando will be a balanced class, because not the whole community is in the PTE. So only when the patch comes on, we will all see how it will work. What did you say ? Knife ? Poison Blade ? Hum... No, thanks. Have you ever played commando for more than 15 levels ? INTERESTING...your only character is a gunner. Don't waste your time talking about classes you don't even played nor waste mine. Play and come back write about what you KNOW. Your intention was good, but don't be so confident about things that will happen. When I talk about the future I presume you understand situations as probabilities and that's what it will be: more and more campers. |
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13-10-2009, 08:38 PM |
Bericht: #15
GaTeXx
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man if u can play killing is with every class easy
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13-10-2009, 08:40 PM |
Bericht: #16
ForeverSoldier
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In the PTE, a sniper rifle won't do more than 7 damage if you're closer than 30 meters.
My signature died back in 2009.
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13-10-2009, 08:44 PM |
Bericht: #17
Bauzi
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I think the commando is a well balanced class without PS.
I think they should replace it with some other new abbility. |
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13-10-2009, 09:08 PM |
Bericht: #18
TheFatNerd
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The sniper isn't the best/strongest/op class. It's simply the most annoying. Here's a good summary of the class, by Shmy3a:
Citaat:A good national [until the update] soldier with BS 5 can 1 hit kill soldiers and even gunners if aimed and timed right. What can you do about that? Even less than you can about a commando. With this change you'll see more mountain goats than ever before with 20 TT's around them high up in the mountains. Deal with the class. Play in groups, strafe smart and avoid open spaces when you can. Really, most skilled gunners and soldiers who are not biased fools will tell you they don't have big problems with mandos as it is right now. Even with the buffed fast rifle(that needs to be nerfed). Why do they nerf even the slow/long one? Mando class is not an easy class if you actually try to play it right and be offensive when your team is, and vice versa. An elite player will surely have an easy time with it, but that's because he/she is elite. 95 % of us are not. Yet that 5 % if the most vocal here. (and most of them do not have mandos are their main, even if they try to pretend that they do). Nerf fast rifle. Leave the long/slow one and increase PS duration for those really long shots. ![]() - - - My Complete Commando Guide <---- Click! |
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13-10-2009, 09:21 PM |
Bericht: #19
Moke
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ppl have complained about many things wrong with the commandos... alot of it I dont agree with, but what I doo agree with (and the majority afaik) is :
fast rifle + PS is ridiculus at close range Dmg to jeeps/planes is ridiculus... Both have been "fixed" in the pte..... but I must say... The commando (who use rifle) is now forced to sit far away to have any benfit from the rifle.... Which I predict will lead to the following "nerf thread" 1. OMG commandos are OP, I cant kill them at the distance they kill me on. Alternative hes is forced to go into elixir/knife/TT/Pistol mode which will spawn this thread : 2. OMG Fecking noob TT throwing stealth coward TT spammer jerk. where does it stop..... soldiers/gunner complain that commandos dont help the team... well now they CANT even if they wanted to. anyhoo... I have no idea how to "fix" it, and dont know why I even care, cause I hardly play commando anymore..... anyway... mark my words..... complains about commandos will NEVER stop |
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13-10-2009, 09:25 PM |
Bericht: #20
Mountain_Goat
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so the best way to nerf the commando is to add power to his rifle, and give him a new ability to jump like the incredible hulk? well thought out, sir.
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