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12-07-2012, 05:04 PM | Post: #41
ghostmurder 
(12-07-2012 04:28 PM)Thisassthere Wrote:  
(12-07-2012 02:23 PM)ghostmurder Wrote:  that's because AOE3 was not made to be played a ton of people in multiplayer. bc2 and p4f were both. therefor it was easier to just copy the game.

Well thanks for supporting my point i guess Smile But he was talking about bf2 - bfp4f. There are like 0 original bfp4f maps.

AOEO is not very similar to aoe3, tbh the gameplay is more like aoe2.

About the 4 resources system. AOEO is a bit more macro focussed than most current RTS, like starcraft. It's a lot harder to get a balanced economy and imo it takes more skill to keep ur macro up and still micro well than in sc2.

Compared to aoe2 aoeo is a bit more fast paced though, which i like

i know he was refering to bf2. i was not. because i believe the gameplay itself is closer to bc2. if refering to the maps, i completely agree with you, though.

i honestly think the faster pace takes a little bit away from the tactical value but that's just an opinion.

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(24-12-2012 02:04 AM)EddyKawabata Wrote:  Ghost sums it up quite nice here.
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12-07-2012, 06:43 PM | Post: #42
cjd295 
too bad i uninstalled the game just a few days ago because i open'ed the game after like a few months and then had to update it man AOEO updates takes for ever Confused oh my sweet legendary gear :'(

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12-07-2012, 11:19 PM | Post: #43
FlaSh[b]aCk
(12-07-2012 04:28 PM)Thisassthere Wrote:  Compared to aoe2 aoeo is a bit more fast paced though, which i like

About the game tempo. I'm not very pleased with it in either AoE3 or O for that matter. In AoE3 it's almost always nr40 min (no rush 40 min) which means you're not allowed to even touch your enemies scouts for 40 minutes.

And in AoEO it's a bit too fast for me. But oh well.
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12-07-2012, 11:46 PM | Post: #44
Thisassthere 
it used to be a lot faster in beta, with geared pvp. Or maybe you just haven't tried champion pvp, which is only a little faster paced than aoe2. And no rushing? really.. ;p

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13-07-2012, 12:14 AM | Post: #45
FlaSh[b]aCk
Tbh, I've never played AoE2 X_X Only 1 and 3. And yeah, EVERY single game was like that. That's why I got bored of multiplayer and now only play it on amateur level with my friends every now and then.
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13-07-2012, 01:49 AM | Post: #46
Thisassthere 
Well most casual gamers prefer the campaign/questing/coop/4vs4 against AI. Give it a try;p
in the pvp scene no1 plays treaty/ no rush

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13-07-2012, 02:01 AM | Post: #47
FlaSh[b]aCk
Yeah, and since I'm so used to the no rush thingy, I'd probably not last 10 minutes in AoEO, since I'm used to build up a really stable economy and then an army.
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13-07-2012, 03:55 AM | Post: #48
Thisassthere 
it's not like there are only top players in aoeo. Most people play the campaign/quest, only like 10% play champion mode pvp(which is no gear/lvl involved, all fair). However even most of these pvpers should give u a nice match if u played pvp in a previous aoe, at whatever pace. Also there are always players trying out pvp after they lvled/geared their civs.

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13-07-2012, 03:56 AM | Post: #49
WTF9999 
everyday i'm trollin.

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13-07-2012, 12:02 PM | Post: #50
FlaSh[b]aCk
(13-07-2012 03:55 AM)Thisassthere Wrote:  after they lvled/geared their civs.

What is "gearing" a civ?
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13-07-2012, 12:23 PM | Post: #51
Thisassthere 
AOEO has a new element in their PVE. You can find gear for your units that give them bonusses, very nice RPG element imo. Also you can find advisors that give you a bonus for every age. Use consumables, which are like shipments from aoe3. You can also craft your own gear/advisors/consumables, because there are also workshops that produce materials and crafting schools.
The gear element works everywhere but in champion mode pvp, because it would be obviously unbalanced.
so gearing a civ is gathering decent gear

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13-07-2012, 03:10 PM | Post: #52
ghostmurder 
actually i like the consumables. Also the shipments in AOE3 were one of the few things that i liked about the game compared to AOE2.

just a random sidenote about game pace on AOE: used to play some TDM with starting age post imperial together with friends. that's rush at its finest. (but not as our regular gametype obviously, because the strategic value is close to zero xD regicide ftw xD)

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(24-12-2012 02:04 AM)EddyKawabata Wrote:  Ghost sums it up quite nice here.
(This post was last modified: 13-07-2012 03:11 PM by ghostmurder.)
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13-07-2012, 05:47 PM | Post: #53
Thisassthere 
Nah that's deathmatch, i wouldn't even call that rushing Smile

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13-07-2012, 06:35 PM | Post: #54
ghostmurder 
yea it was simply a little story about my AOE past i wanted to share Smile goths + TDM = spaaaaaaaaam units every 3 seconds Big Grin

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(24-12-2012 02:04 AM)EddyKawabata Wrote:  Ghost sums it up quite nice here.
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13-07-2012, 11:47 PM | Post: #55
Thisassthere 
Ha well aoeo is all about spamming units in lategame Tongue
the persian civ has a tech that makes units spawn that fast

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14-07-2012, 02:15 PM | Post: #56
ghostmurder 
i'm actually not a fan of unit spamming when playing competitively. that's what i liked about AOE1, 50 units and you're done xD

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(24-12-2012 02:04 AM)EddyKawabata Wrote:  Ghost sums it up quite nice here.
(This post was last modified: 14-07-2012 08:49 PM by ghostmurder.)
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14-07-2012, 04:30 PM | Post: #57
FlaSh[b]aCk
(14-07-2012 02:15 PM)ghostmurder Wrote:  i'm actually now a fan of unit spamming when playing competitively. that's what i liked about AOE1, 50 units and you're done xD

And half of those were settlers...

Oh and remember the OP monks? Lol.
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14-07-2012, 08:50 PM | Post: #58
ghostmurder 
(14-07-2012 04:30 PM)FlaSh[b]aCk Wrote:  
(14-07-2012 02:15 PM)ghostmurder Wrote:  i'm actually now a fan of unit spamming when playing competitively. that's what i liked about AOE1, 50 units and you're done xD

And half of those were settlers...

Oh and remember the OP monks? Lol.

i completely hated those monks. that's all the enemies did, build a lot of towers and a ton of monks.

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(24-12-2012 02:04 AM)EddyKawabata Wrote:  Ghost sums it up quite nice here.
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14-07-2012, 08:54 PM | Post: #59
FlaSh[b]aCk
Yup, and suddenly they had 100 pop just cuz they converted every single soldier who dared to enter their nest...
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14-07-2012, 09:04 PM | Post: #60
ghostmurder 
well i always built those super awesome catapult thingys. everything else seems to be rather useless. and then you have a catapult 1v1 and everyone shot and then drove away to not get hit.
kinda funny how many flaws those games had and yet they were a lot of fun

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(24-12-2012 02:04 AM)EddyKawabata Wrote:  Ghost sums it up quite nice here.
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