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02-11-2010, 04:35 PM | Post: #61
conqurio 
(02-11-2010 03:58 PM)MassiveImpulsa Wrote:  
(02-11-2010 03:28 PM)conqurio Wrote:  1 question:
in mm, is it better to cap rocket first or stay close to cover to damage them while they go to cap rocket?

Considering at 4:30 whoever steps on the rocket first gets it, i'd say you would want to wait till 4:35 then rush the rocket and trying to cap it at when the clock ticks 4:30. Then either fall back or push depending on the enemy team.

but aren't you extremly vurnable to snipers/long range soldiers then?
i see a lot of teams rush for the rocket later and still win, not by the huge more skill they got, but since they harrased the other team lines so much with just a few guys, only a few are brave enough to even walk to rocket. on my friends account(were we play both on), we play mando and sit there waiting for stealth, and when we see a enemy mando capping the rocket, we mark him and after that cap it back. and 2 gunners 1 soldier or same-like groups can without long range cover be easily picked out by the same long range group since there is no cover at all. i have lost/won pretty much times now. the nats are really vurable to the harras tactic since they cannot run with a gunner/mando to the stairs, kill them all and run back. i have seen that tactic work better than the all to rocket tactic
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02-11-2010, 08:52 PM | Post: #62
MassiveImpulsa
(02-11-2010 04:35 PM)conqurio Wrote:  
(02-11-2010 03:58 PM)MassiveImpulsa Wrote:  
(02-11-2010 03:28 PM)conqurio Wrote:  1 question:
in mm, is it better to cap rocket first or stay close to cover to damage them while they go to cap rocket?

Considering at 4:30 whoever steps on the rocket first gets it, i'd say you would want to wait till 4:35 then rush the rocket and trying to cap it at when the clock ticks 4:30. Then either fall back or push depending on the enemy team.

but aren't you extremly vurnable to snipers/long range soldiers then?
i see a lot of teams rush for the rocket later and still win, not by the huge more skill they got, but since they harrased the other team lines so much with just a few guys, only a few are brave enough to even walk to rocket. on my friends account(were we play both on), we play mando and sit there waiting for stealth, and when we see a enemy mando capping the rocket, we mark him and after that cap it back. and 2 gunners 1 soldier or same-like groups can without long range cover be easily picked out by the same long range group since there is no cover at all. i have lost/won pretty much times now. the nats are really vurable to the harras tactic since they cannot run with a gunner/mando to the stairs, kill them all and run back. i have seen that tactic work better than the all to rocket tactic

Remember this is a clanwar tactic. You'll run in a bunch, which means leg-it, shield and heals. Also the objective is not to kill, but to cap.
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02-11-2010, 10:13 PM | Post: #63
Kartoffelmos 
(02-11-2010 08:52 PM)MassiveImpulsa Wrote:  Remember this is a clanwar tactic. You'll run in a bunch, which means leg-it, shield and heals. Also the objective is not to kill, but to cap.

Indeed. Try to play in a match where your entire team is camping. They'll rack up a lot of kills (mostly with LR-SMG + 5/5 BB and various sniper rifles), but will eventually lose the round.

(This post was last modified: 02-11-2010 10:16 PM by Kartoffelmos.)
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07-11-2010, 07:39 AM | Post: #64
Exodious 
Nice, I like it Big Grin

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08-11-2010, 03:50 AM | Post: #65
JasonisPro 
amazing

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Join my fan group at http://www.battlefieldheroes.com/en/groups/78003
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13-11-2010, 03:04 AM | Post: #66
GenndaBenda 
Interesting Smile ill take a look later Big Grin

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13-11-2010, 07:29 PM | Post: #67
v1paHHH 
cooler guide

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20-11-2010, 08:40 PM | Post: #68
Wiskonine 
i wanna join Big Grin
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20-11-2010, 10:41 PM | Post: #69
haraldsen 
Nice Joey

~haraldsen

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21-11-2010, 09:03 PM | Post: #70
Tyto21 
I wanna a nice clan for me Big Grin

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25-11-2010, 03:49 PM | Post: #71
fudge12 
nice guide. one thing i noticed is in cc if the royals capture lookout the nats are in big trouble. most games end up with the nats defending there spawn as windmill get stomped from lookout and main royals base
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27-11-2010, 07:31 AM | Post: #72
zygen64 
Nice guide i just started a clan and this should help me out alot.
Thanks for the guide

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27-11-2010, 12:49 PM | Post: #73
Tyto21 
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28-11-2010, 03:19 PM | Post: #74
TheOldschooler 
you should put a photo with Na`Vi winning ESWC or DreamHack Winter 2010 Tongue

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28-11-2010, 08:42 PM | Post: #75
SilentOmniWolf 
LOLOLOL

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11-12-2010, 06:40 PM | Post: #76
xXRazorXxX 
always 1 soldier in the group

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11-12-2010, 07:16 PM | Post: #77
UAreMadBro
thanks, but is burning bullets good in clan wars?
because i prefer to use that ability in games
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11-12-2010, 07:21 PM | Post: #78
Rokka 
(11-12-2010 07:16 PM)UAreMadBro Wrote:  thanks, but is burning bullets good in clan wars?
because i prefer to use that ability in games
I could say not. Fireproof Underpants ignore almost whole BB damage.
I recommend spent only one point to Burning Bullets and leftover points to GS

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(This post was last modified: 11-12-2010 07:30 PM by Rokka.)
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12-12-2010, 06:24 PM | Post: #79
MassiveImpulsa
BB is in my opinion a neglected ability, as people underestimate the Op'ness of well used Supreme Bandages.
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18-12-2010, 09:47 PM | Post: #80
blakestar 
Joey maybe you should have included some good/helpfull layouts for how many of what class, would be nice to see what you beleive is the best setup as of which your a good and experienced player.

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(This post was last modified: 18-12-2010 09:48 PM by blakestar.)
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