Developer Blog | Battlefield Heroes - Free to Play, Cartoon Shooter

Developer Blog

  • Jun 10
    Colin takes a break to write about the ins-n-outs of creating fun classes, "Controlled Chaos", and gives away a few new ability details...
  • May 27
    Colin takes a moment to talk about destructible buildings, details out some more class info, delves into some map info, and more!
  • Apr 25
    Many changes await you today on the Battlefield Heroes site!
  • Apr 15
    Get a first look at the character customization process, examples of characters, and some insight into the process behind creating your own Hero
  • Apr 3
    Gamasutra published an interview with Ben this week in which he states we will have two maps available for the launch of Battlefield Heroes. This news, while not new, seems to have caused quite a stir and we'd like to sort it out.
  • Mar 26
    Ben returns to talk about the corporate culture of working for an EA owned company, reveals the origins of the conflict in Heroes, and talks about the process of creating a game's title and how it went for Heroes.
  • Mar 7
    James Salt, the Lead Designer for Battlefield Heroes, takes us through the process of character classes creation, talks about the unique 3rd person view for Heroes, and drops some hints about the minimum computer specs!
  • Feb 29
    We've finally filled in the "Video" page above with our official preview release. Check it out and come back to leave us a comment!
  • Feb 14
    Ben returns this week to talk about the visual style which inspired Battlefield Heroes and how it began its evolution. Read the article and get a peek at the origins of our characters and environments!
  • Feb 4
    In most game developer blogs, they tend to talk about what the team is doing in the 'here and now'. For this one, we'll be a little bit different and instead take you right back to the beginning of development and introduce you to how a project like this gets off the ground.