Find out how the Closed Beta works and what it really is.
Many changes await you today on the Battlefield Heroes site!
Get a first look at the character customization process, examples of characters, and some insight into the process behind creating your own Hero
Gamasutra published an interview with Ben this week in which he states we will have two maps available for the launch of Battlefield Heroes. This news, while not new, seems to have caused quite a stir and we’d like to sort it out.
Ben returns to talk about the corporate culture of working for an EA owned company, reveals the origins of the conflict in Heroes, and talks about the process of creating a game’s title and how it went for Heroes.
James Salt, the Lead Designer for Battlefield Heroes, takes us through the process of character classes creation, talks about the unique 3rd person view for Heroes, and drops some hints about the minimum computer specs!
We’ve finally filled in the “Video” page above with our official preview release. Check it out and come back to leave us a comment!

Ben returns this week to talk about the visual style which inspired Battlefield Heroes and how it began its evolution. Read the article and get a peek at the origins of our characters and environments!
In most game developer blogs, they tend to talk about what the team is doing in the ‘here and now’. For this one, we’ll be a little bit different and instead take you right back to the beginning of development and introduce you to how a project like this gets off the ground.
It’s been an exciting week for the Battlefield Heroes™ team as we announced our game to the world on Monday. It’s been great to see such a large amount of interest and passion from the existing Battlefield community as well as people new to the series. Read on for our plans for this site and a quick rumor squash!